In today's guide, we're going to help you find your MAIN Champion with over 160 different Champions to pick from in season 14. It can be a bit overwhelming trying to choose one, but my promise to you is by the end of this guide, we'll have narrowed it down to a select few Champions that you'll love to play, whether you're a new player, returning player, or just looking for a new champ. Hello Summoners and welcome to another ModLegends guide! This guide has got you covered. and once you lock in your main. Top Lane
Starting us off, we have Top Lane, known for attracting Summoners who just want to be left alone while they bash their opponent to pieces. And it's no surprise that's why the most popular class of Champions in this role are what's known as Fighters.
Fighter
The Fighter class contains Champions that have a nice balance of both damage and tankiness, and there are three fighter subclasses we'll go over.
First are the lane bullies, these are champions who are strong early and fight for Lane dominance right from level one, constantly looking to trade and fight in Lane. This can be pretty fun since who doesn't want to start the laning phase immediately crushing their opponent? As a general rule though, the stronger you are in the early game, the harder you're going to fall off in the late game. This means aggression and generating early leads and snowballing is going to be expected of you, but the bigger the risk, the bigger the reward. When executed well, you'll find yourself getting satisfying early wins. Garen and Pantheon are the two picks we recommend trying out.
Second are these split pushers, these are champions that will scale and become hyper carries as the game progresses. They're kind of the reverse of the lane bully where instead of going aggressive and dominating the early game, you'll be dominating the late game. One distinct hallmark of these Champions is the main way they apply their power. It's going to be through sticking in a side lane by themselves, not grouping with their team. Think of this as the Lone Wolf class. You want to take things at your own pace and end the game in your own way. Nasus, Tryndamere, and Jax are great picks for those trying out this subclass for the first time.
And for the third and final fighter class are the Jack of all trades. Instead of being very strong in the early or late game, these are champions who are just kind of good at all phases. They are typically a bit more useful in team fights as well compared to the other fighter subclasses. These are great champions for those who don't like to feel restricted or forced into a certain play style due to the champion they're playing. Snowballing early, scaling for late team fighting, or split pushing, they can all be viable depending on the game you're in.
This can also be a great starting point for those new to Top Lane as a whole since you can end up using these Champions to find what kind of play style you enjoy and then later switching to one of the bullies or split pushers once you realize that's how you want to play. Maokai and Sett are the recommended starting points for those new to the subclass.
Tank
If you're someone who doesn't want to roleplay as the main protagonist of the story and instead wants to be the unkillable raid boss they have to defeat, well, that's where the always-needed tank class comes in. The tank class has three subclasses to pick from.
First are the offensive tanks. These are the Champions that are looking to land those big epic engages that swing fights in their favor. Whether it's something a bit smaller like catching out a champion and locking them down for your teammates or making a huge play with your high-impact ultimate, in a lot of ways, you're kind of like the battle commander as you'll be deciding when your team goes in. If that sounds appealing, then we recommend trying out Malphite.
The second subclass are defensive tanks. These are champions that are looking to protect their teammates with their big body rather than crush the opponent. Now, don't get me wrong, defensive tanks still have ways of engaging and making picks, but overall, their design is done in such a way that you'll more often be using your abilities to help peel enemies off of your carries. Essentially, instead of being proactive and pulling the trigger on a big Malphite ultimate, you're more reactive, waiting for the perfect timing on your ult to save a teammate. So, if you like the idea of being a tank but don't like the pressure of having to engage, these are likely the champions for you. Poppy and Shen are the picks we recommend for newcomers.
And our final tank subclass are the fighter tanks. These are champions who typically have lower impact ultimates but in turn are stronger in smaller skirmishes. They aren't as reliant on their teammates for following up as they not only tank damage but dish it out as well. These are perfect for players who like the idea of playing a tank but still want to be able to carry without having to rely too much on their teammates. Dr. Mundo and Volibear are two great starter champs for this subclass.
Now, maybe you like Top Lane itself, but Fighters and tanks aren't the Champions you enjoy playing. Well, this is where the ranged carry class comes in. It has two subclasses. The first are the ranged attack damage carries. These actually play a lot different in Top Lane compared to when you play them in a different role like bot or mid since so many top laners are melee. Playing one of these ADCs means you'll actually be extremely strong in the early levels, often able to bully opponents with your range advantage. In fact, despite some of the champions in the subclass being typically associated with scaling late game like Vayne and Varus, you actually will have more in common with the lane bully fighter subclass with the ranged advantage you have early. There is an expectation for you to generate a lead. If you fall behind or go even in most matchups, that means you may just be run over once the enemy hits level six and gets access to their ultimate, as you'll be too squishy to survive.
This subclass is perfect for players who love playing range carries but hate having to play them with a teammate in bot Lane. They're also great for players who enjoy a mechanically demanding Champion as positioning and kiting is key. If you're curious and want to try out the subclass, we actually recommend starting with Quinn as they have a lot less mechanical demand on the player compared to the others.
Now, standing beside the ranged AD carry is the ranged ability power carry. In function, these are very similar to the ADC class we just went over; however, there's one key difference. The AP carry will typically bring a lot more to team fights. Therefore, for players who enjoy playing the Champions found in the subclass but dislike having to play them in their more traditional role mid where they can often face assassins and longer-range mages that they may find to be unfun, Kennen is the one we recommend trying out.
Top Lane Specialist
And finally, we have our final Top Lane class: the Specialists. These are champions that are so unique they simply don't fit into any of the other traditional molds. Typically, these Champions have a small but dedicated fan base around them. If you've tried out several other classes of Champions and found them to be a bit too vanilla and boring, then trying out champions from this subclass may be what you've been looking for all along.
Jungle
Moving on, we have the jungle role. Within jungle, the fighter class is the most prevalent, providing a good mix of damage and tankiness, and it has five subclasses.
First are the early game Fighters. These are champions that will look to aggressively gank lanes early and snowball the game. If you want to start impacting the game as soon as possible, then these are the junglers for you. The main downside is you typically won't be super impactful in team fights and will fall off as the game gets later. Xin Zhao serves as a great introduction to this playstyle.
Second are the midgame fighters. These are more well-rounded champions that often give up a bit of power in the early game in order to have a bigger power spike once they get their ultimate at level six. You'll often be farming a bit more than ganking in the early game because of this but are rewarded by having a stronger midgame and team fighting ability. Nocturne is a great starter champion for this playstyle.
Third are the late game fighters. There aren't too many in this group, but your primary focus will be farming up with weaker ganks than the others. Even when you hit level six, you'll typically be more damage-focused, so think less of a big ultimate that swings a fight and more of just shredding down the enemy with high DPS. Master Yi is the starter champion that we recommend for this subclass.
Next are the fighter mages. These are ability power spellcasters who are more tanky than your average mage. Instead of the typical attack damage fighter playstyle of jumping into fights to tank and damage enemies, the fighter mages have to be a bit more strategic with when and how they use their abilities. Their abilities will often have more crowd control than the other fighters, so there can be a bit more emphasis on landing that big AoE ability to make a pick on an enemy rather than just straight diving in and stat checking. Both Fiddlesticks and Lillia serve as a great introduction to this playstyle.
Finally, our fifth subclass is the fighter tank. These are similar to the midgame fighter subclass, except they give up some of the damage to become more tanky. This is a great choice if you're the type of player who leans more towards enjoying being a tank rather than a damage dealer but doesn't want to fully commit to a pure tank. Poppy is a great place to start exploring this subclass.
Assassin
Next, we have the assassin class, hiding inside fog of war only to pop out and one-shot targets. If that sounds fun to you, then you should look to main an assassin jungler. Do be aware, though, usually assassin junglers will lean slightly more on the weak side in the early game. Running straight into a fighter class champion at level three and expecting to win probably won't work in your favor. However, if you just strategically pick your spots, you'll only need a few kills to start snowballing the game. Two great champions to try out to see if you like this playstyle are Kha'Zix and Evelynn.
Tank
If, instead of one-shotting people, you want to be unkillable, then the tank class is for you. Tank junglers are typically equipped with a lot of crowd control. This means they may not be as strong as fighters in the 1v1, but they still have strong ganks not only early on but also once they spike at level six. The tank class is not only great if you like the tank archetype found in most games but also if you want a more relaxed, chill approach to the game. This is because there's no pressure for you to snowball as you'll always be useful whether you're ahead or behind. This is due to you having really high-impact ultimates and abilities that can always swing fights. Amumu and Rammus are both great for first-time tank players.
True Mage
Next, we have the true Mage junglers. Unlike the fighter Mages, these champions usually have a complete lack of tankiness; however, they make up for it with a massive amount of AP damage. You'll typically have good scaling and team fighting ability but be a bit weaker in the early game. It's similar to the Assassin playstyle with less of an emphasis on having to snowball through kills; often, just good farm and keeping pace with the rest of the game will be enough for you to have a high impact in fights. We recommend trying out this playstyle with Brand, as Karthus and Taliyah can be very mechanically taxing in comparison.
AD Carry
Finally, we have our AD carry junglers. There are only two that fall into this category, but they've always been consistently strong throughout League's history. These champions are quite unique as they not only scale extremely well but also have very strong early games due to their range advantage. So if you enjoy the role of jungling while also the playstyle of an AD carry, then definitely give one of these champions a try.
Specialist
And finally, we have our jungle specialist, with only one champion falling into this category: Ivern. Ivern is basically a jungle support, but he's just so unique you can't really just label him as that alone. For most players, it only takes one game of Ivern to know whether you love him or hate him. However, I would say if you're a player who loves the traditional support archetype in games while also enjoying the jungle role, then Ivern was likely designed specifically for you.
Mid Lane
Alright, let's delve into the midlaners, which are mostly dominated by spellcasters or high burst champions in general. Mages are the most popular class, having four different subclasses to pick from.
The first subclass is the Burst Mage. These champions are all about catching that one squishy target and deleting them from the game in one spell rotation. If you like the idea of blowing up your opponent in a split second, then these champions are for you. Both Annie and Ahri serve as the two best champions for becoming familiar with this subclass.
Next is the Control Mage subclass. These champions are less about one-shotting opponents and more about controlling parts of the battlefield with either crowd control, AoE damage over time, or both. If you like slower-paced, more strategic fights, then these are the champions you want to main. Anivia or Aurelion Sol are great starter picks, as the others can be quite mechanically demanding.
The third subclass is Battle Mages. These are typically champions who have lower range and get a bit more up close and personal with the opposition. They're usually a bit tankier than other mages but not by much. In order to survive in close-quarter fights, their abilities will grant them crowd control, healing, or immunity rather than just face tanking damage. Champions like Vladimir, Swain, Ryze, and Cassiopeia are more about outputting consistent DPS in the mid-range, while Malzahar and Brand have more burst damage and are more about making picks. I recommend trying out Malzahar or Vladimir to get a taste of each type of Battle Mage.
The fourth and final Mage subclass is the Artillery Mage. These champions typically outrange every other champion on the rift. Their abilities are usually skillshot heavy, so having good aim is key to playing them well. Often, you'll either be poking enemies down from a distance or landing your one crowd control ability to make a pick and burst someone down. Lux is definitely the most approachable for players new to this subclass.
Assassin
Since a lot of squishy champions are played in the mid lane, along with mid being the center of the map, giving you great roam opportunities, assassins will find a lot of success played here. They could be very feast or famine, though, with so much burst damage in the mid-lane roster. Often, you'll be in very skill-based matchups where either you or the opponent will get a kill and snowball early. If you're new to this style of play, we actually recommend starting out with either Katarina or Talon as they're much more beginner-friendly.
AD Carry
It's interesting that with mages and assassins being so prevalent in mid lane, it actually leaves open opportunities for AD carries to bully those matchups early on before they get the items needed to come online. So, if you enjoy playing AD carries but dislike how when you play them in bot lane there's a lot of waiting to scale to become relevant, then you should try one of these mid lane AD carries. Keep in mind, though, they can be volatile. When you snowball an early lead, you'll dominate the map, but if you fall behind, expect a lot of gray screens due to the high burst damage found in mid. Tristana and Corki are great picks if you're trying out this class for the first time.
Fighter
The fighter class in mid lane consists of midlaners who are typically a bit tankier while still dealing significant damage over time rather than just pure burst. These champions are perfect for players who have tried some of these champions in the top lane but found it a bit too boring due to facing a lot of tanky champions that neutralize the lane. Since there are so many squishy champions in mid, you'll often have more opportunities to get kills and snowball. They also typically play a lot like an assassin while being a bit more forgiving since they won't be one-shot as much. Diana and Yasuo are what we recommend trying out in this class.
Specialist
The midlane specialists are champions that are so unique they don't fit into the other traditional classes. For that reason, they're pretty polarizing, and usually after one game, you'll know whether you love them or hate them.
ADC
The lane bullies are ADCs that have a strong early game and will be looking to crush their opponent right from level one.
Unlike other roles where stronger early game champions tend to be weaker later, it's a bit different with marksmen in general. ADCs have good scaling regardless, at least in comparison to other roles. So, picking a lane bully doesn't mean you'll end up completely useless in the late game. Two champions we recommend for beginners wanting to try this out are Tristana and Caitlyn.
If you prefer to chill in the laning phase and look to make an impact in team fights instead, then hyper carries are the picks for you. These champions are typically weak early but have some of the best scaling in the game. For beginners, we recommend Jinx and Xayah.
If you like the Marksman class but hate having to wait for your teammates to initiate fights, utility Marksman champions are for you. These champions use crowd control to swing fights in their favor, while still being able to deal massive amounts of damage. They typically sacrifice mobility in their kits for crowd control abilities. For beginners, we recommend starting out with Ashe.
If you enjoy playing slippery and hard-to-pin-down ADCs, then the mobility Marksman subclass is for you. These champions can be incredibly fun to play but often require a high level of mechanical skill to pilot effectively. If that sounds like your style, I recommend trying out Lucian or Ezreal.
If you're feeling overwhelmed and new to the Marksman class, Ashe is always a good pick to fall back on. She's considered a jack-of-all-trades Marksman, as she's decent at everything but doesn't excel in any particular area, except for wave clear.
Skirmisher
The skirmisher class consists of champions with shorter range compared to most marksmen. Instead of dealing damage from a distance, they prefer to engage directly in combat. These champions typically rely on one key defensive ability to navigate fights effectively at close range. If the idea of getting up close and personal with opponents appeals to you, then trying out Kai'Sa or Samira is recommended.
AP Carry Mage
Finally, we have the Mage class, consisting of ability power carries. Mages can be a good alternative if you enjoy playing in the bot Lane but prefer the play style of a mage over a traditional Marksman. Typically, Mages in the bot Lane have a weaker early game compared to traditional Marksmen. However, they compensate with a powerful mid-game spike and late-game scaling. For beginners, starting out with champions like Ziggs and Swain is recommended.
Support
Finally, let's delve into the support role and explore the various champions you can choose from, starting with the tank class, which has two subclasses.
First, we have the offensive tanks. These champions excel at engaging and catching out opponents, often using their abilities to set up winning team fights. In lane, they typically wait for the opportune moment when an enemy overextends, then swiftly jump on them to burst them down with their ADC. If this playstyle sounds appealing to you, Nautilus is a great champion to try out first.
The second category comprises defensive tanks. These champions maintain high durability but prioritize protecting their allies over engaging on enemy carries. If your focus is more on safeguarding your team rather than initiating fights, champions like Braum are excellent picks to explore this playstyle. Catcher
Next, we have the catchers, who share similarities with offensive tanks in their desire to make picks on the enemy using potent crowd control abilities. However, they tend to be squishier overall but compensate with more damage in their kits. If you're keen on trying out this class for the first time, Blitzcrank is our recommended champion.
Enchanter
Moving forward, we then have the enchanters, typically the champions most associated with a support role, equipped with heals and shields. Their primary focus is on safeguarding their carries and ensuring their survival. Soraka and Janna are both excellent choices for those looking to explore this style of champion.
Artillery Mage
If dealing damage appeals more to you, then you'll want to explore the artillery Mage class. These supports focus on constantly poking enemies in lane and often possess crowd control abilities that, if landed, can lead to eliminating squishy champions in one shot. Additionally, their abilities typically scale significantly with items compared to other traditional supports. Lux is our recommendation for beginners looking to try out this playstyle.
Burst Mage
If you enjoy dealing damage but prefer bursting opponents rather than poking from a distance, then you should consider the burst Mage class. These champions have less range than artillery Mages but typically offer more upfront burst or AOE damage in their kits, making them effective in team fights. Brand and Zyra are both excellent choices for trying out this class.
Battlemage
If you still want to deal damage but dislike playing squishy characters, you should consider the battle mage class. There's only one champion found here: Swain. However, he's a great option for those who want to deal more damage than a tank while avoiding being one-shot by enemy carries.
AD Carry
And then we have the ADC class of supports. As crazy as it sounds, there are a few ADCs that can be played in the support role. Ashe does the least damage of the three but brings a lot more crowd control than the others. Twitch is basically just pure damage, and Senna is a nice mix of damage, utility, and healing and shielding to protect your teammates. Our recommendation is to start with Senna if this playstyle sounds appealing to you.
Specialist
And finally, we have the support specialists. These are champions that are so unique they don't really fit into any other class. For that reason, they can be polarizing, and usually, after one game, you'll know whether you love them or hate them.
Conclusion
Choosing your main champion in Season 14 of League of Legends is a significant decision that can greatly impact your gaming experience. By considering roles, attributes, and mastering champion mechanics, you can elevate your gameplay and conquer the competition. Remember to stay flexible, adapt to changes, and most importantly, enjoy the journey of mastering your chosen champion. We here at ModLegends want to thank you for reading, and we'll catch you in the next one.
FAQs
How do I know which champion is right for me?
Experiment with different champions in various roles to find one that aligns with your playstyle and preferences. Don't hesitate to try new champions and roles to discover what feels most comfortable and enjoyable for you.
Should I focus on meta champions or niche picks?
While meta champions may offer certain advantages, don't overlook niche picks that suit your strengths and playstyle. Ultimately, success in League of Legends often comes down to player skill and familiarity with their chosen champion.
Is it better to specialize in one champion or play a diverse pool?
Specializing in one champion allows you to master their mechanics and matchups, potentially leading to greater success. However, maintaining a diverse champion pool can offer flexibility in team compositions and adaptability to different matchups.
How can I improve my champion mastery?
Practice regularly, analyze your gameplay, and seek feedback from experienced players or coaches. Additionally, watching educational content and studying high-level gameplay can provide valuable insights and strategies for improvement.
What should I do if my main champion receives nerfs or changes?
Adaptation is key—take the time to learn how adjustments affect your champion's playstyle and strengths. Experiment with alternative builds or consider expanding your champion pool to maintain versatility in different situations.
Are there any resources available for learning more about specific champions?
Absolutely! Explore online guides, video tutorials, and community forums dedicated to League of Legends. These resources offer in-depth analysis, tips, and strategies for mastering individual champions and enhancing your gameplay.